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In the 1980s, artist Rebecca Allen developed a dancing, computer-generated character to play the role of St. Catherine in a film by choreographer Twyla Tharp. In the 1990s, Allen did a series of video game-like installations called The Bush Soul, where participants’ “souls” would enter bushes pictured in digital 3-D projections. (Intel backed this project.) She helped design the One Laptop Per Child project in 2007. So she’s been grappling with new technology for a while. She’ll talk with Scott Fisher, founder of USC’s Interactive Media Division, about what artists can really do with virtual reality.

Thu., Jan. 22, 7 p.m., 2015
(Expired: 01/22/15)