Sustainable Living in the Metaverse

The digital landscape as we know it will no longer exist in a few years. A bigger revolution is on the horizon, with the metaverse promising more than curated experiences and the ability to work from home in 3-D: a cleaner and more sustainable environment. 

There may have been restrictions due to the Covid-19 pandemic, but the world adapted to them incredibly fast thanks to technology. With new, tech-based startups cropping up worldwide and more companies moving entirely online, people have fewer reasons to travel, commute or spend money on clothing.

People have adapted to this new lifestyle so well that companies are now creating  experiences specifically for a virtual reality world. This, of course, is the metaverse.

The metaverse may feel like a spontaneous decision to rebrand on the part of Mark Zuckerberg, but the platform evolved to keep the company relevant to the needs of the current climate.

Ecological benefits of the metaverse

The rise of  the metaverse stands to impact not just the quality  of people’s lives, but the safety and sustainability of the environment in which they live. Take commuting, for example. While sales of electric vehicles are on the rise, EVs’ dominance over internal combustion autos, which on average emit 4.6 metric tons of carbon dioxide a year each, is still years off.

Moving work to the metaverse does much more than give workers more freedom and flexibility while lowering their employers’ costs. Eliminating the need for employees  to commute to physical workplaces will mean fewer vehicles on the road, major  reductions in  fossil fuel consumption and ozone-depleting emissions, and fewer accidents. Similarly, schools digitizing their curricula and moving more teaching online will continue to  significantly curtail the use of paper and reduce the demands on recycling facilities.

It goes beyond work and school. Imagine hundreds of neurosurgeons from around the globe being trained in the latest robotic surgery techniques in the highly realistic metaverse without having to leave their patients to fly to a conference halfway around the globe—and back—on huge jets.

Concerts and other live events will become instantly accessible without splurging on plane tickets and hotel stays, saving time and money and reducing environmental impact. The same goes for travel and tourism, which today account for 8% of global emissions. People who lack the money, time or physical ability to travel will be able to explore the world—through the metaverse—without leaving home or contributing to global warming. And, in the case of the soon-to-be-launched metaverse from pax.world, they won’t even need a high-power computer, virtual-reality headset or tricked-out graphics card to do so.

That’s because pax.world’s overarching aim is to bring the boundless educational, artistic, social and economic opportunities of the metaverse to the broadest possible audience.

Pax.world: Already ahead of the curve

Pax.world is an open metaverse designed specifically to overcome the extraordinary  hardware and energy requirements of competing platforms.

Built using the Unity 3D game engine, pax.world’s facial-scanning feature enables users to create highly customized, remarkably lifelike avatars. It can be experienced as fully on a mobile device or a $300 laptop as it can with a VR headset (using a headset is optional).  The low hardware requirements  for pax.world makes it highly accessible, and its HD video and audio broadcasting capabilities allow anyone to host live shows and attend virtual events without a hitch.

The platform provides rich, interactive experiences that allow you to study, work, shop, and do more in a virtual environment, regardless of the balance in your crypto wallet. They will also have virtual real estate and NFTs, which can be purchased using pax.world’s native token, PAXW, to establish  a complete, virtual economy.

Pax.world brings the best of the metaverse to a global audience without compromising quality while still staying an eco-friendly option.

To learn more about pax.world, visit:

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