Your average neuroscientists world-view is relentlessly mechanistic -- from love to God to Pokemon, its the neurons, babe. But even mechanists get the mind-body duality blues. Neuroscientists may consider mind nothing more than a romantic conception of how the brain works. But at least mind takes into account the interconnections between the brain and the rest of the body. The bitch of neuroscientific research is that its impossible to study brain cells in the body; they die off too quickly. All researchers have to work with is a bunch of cells in a dish.
Nearly all current research and monitoring techniques that attempt to get around this obstacle are invasive. The few that arent, such as magnetic resonance imaging, can take only brief, blurred snapshots of neuronal activity. Worse, as Caltech scientist Dr. Steve Potter puts it, The cells are stacked on top of each other inside a skull. (And if you think that sounds dishearteningly reductionist, dont get Potter started on the nature of consciousness.)
Currently, scientists can study clusters of living, growing neurons in great detail over time only by observing their activities in a dish. In fact, one of the classic dues-paying chores of neuroscience graduate students is spending the night in the lab watching for signs of mold on cultured rat neurons. Potter, whos logged plenty of time looking for mold, has an idea for bridging the gap: Make your own virtual animal in the lab.
His work at a Caltech lab in Pasadena is an extension of the concept of animats -- artificial animals, either software simulations or actual robots. Animats differ from more abstract entities such as neural nets by having virtual bodies that move in environments, allowing scientists to study functions like motor control.a
Ya Feel? with Alexis Grossman, Anthony Desamito, & More!
TicketsSun., Jun. 25, 8:00pm
Travis Wall's SHAPING SOUND After the Curtain
TicketsMon., Jun. 26, 7:30pm
Comedy Time Travel Research Project
TicketsMon., Jun. 26, 10:00pm
Improv Open Mic Happy Hour
TicketsTue., Jun. 27, 5:45pm
Crabapples with Bobcat Goldthwait, Caitlin Gill & More!
TicketsTue., Jun. 27, 8:00pm
Still, without the context of a real body theres no way to study how, for example, we develop procedural memory. Procedural memory is what dancers call muscular memory -- the ability to do physical tasks, like riding bicycles or performing pirouettes, without consciously thinking through the steps involved. You can watch a live rat learn a maze, or you can watch cells respond to electrical stimuli, but you cant watch a rats neurons grow and change as it learns the maze.
What distinguishes Potters animats from everybody elses is that his have an actual organic component. Potters unique contribution was to combine software animats with multi-electrode arrays (MEAs) -- dishes lined with electrodes. Neurons are then grown on top of the electrodes. Earlier methods often damaged cells; with Potters technique, cells flourish for weeks.
Potter connects the neuron-lined MEA to a computer programmed to simulate the behavior of an animal body. The body exists in software, but the brain external to the body is wetware -- or at least a cybernetic hybrid of living neurons and electrodes. As Potter puts it, Its an input device that happens to have brain cells growing on it. The pun is unavoidable: Hes created the first true computer mouse.
We will create something that behaves and learns. This has never been done by anybody who studied cells in culture, says Potter. Theyve never been able to say, These cells in a dish here are learning. All theyve been able to say is, Ive probed them and prodded them and electrocuted them, and look, Ive made a change.
This new hybrid animat lives in Potters lab. To a layperson, it looks rather Rube Goldbergian -- electrodes stick out from a petri dish like multicolored plastic quills, their sensations directed and recorded by an adjacent computer and viewed through a two-photon microscope. On a nearby computer monitor, a breathtaking software program written by Caltech undergrad Gray Rybko creates a real-time visualization of neurons firing and growing. Onscreen is a kind of cybernetic video game: Pong-like movements alternate with a fluctuating three-dimensional graph. While you watch, the patterns increase in complexity as the cells themselves begin to grow and branch.
[Neurons] get bigger and branchier as they get older, Potter explains. That process happens in culture for about a month, and so the animat must gain more intelligence, since its capacity to process information has something to do with how many connections it has to other cells. When we stimulate the animat, we can literally watch those connections being formed. Dr. Tom DeMarse, an expert in animal learning, is working out the basics of how best to stimulate the neurons, while graduate student Daniel Wagenaar is analyzing the neural data for patterns significant enough to be recognized as behaviors.
DeMarse explains that what they are looking for is association among stimuli, that is, the way the animat comes to understand that stimulus X is associated with result Y. The object is to see what goes on when the brain thinks a big rock is located to the right of a tree and behind that tree is a stream -- a series of associations, one of which happens to be an obstacle that the physical body must react to.
Potter cautions that his hybrid animat is best understood as a model brain. He explains, Most scientists eventually deal with models -- some version of the interesting thing, with a lot thrown out to help simplify matters. Its a hard job deciding what to keep in and what to throw out of the model. I hope this system will help us answer what components are the minimum necessary set of neural circuits to study behavior and learning.
Studying the effect of physical stimulus on the virtual bodies of his animats will lead to conclusions about procedural memory, Potter hopes. He sums up his teams work as learning the basic language of how neurons talk to each other, using dishes that learn. Beyond that, he hopes to have created a general tool for all neuroscientists. His animats wont cure human ills, but they may become essential research instruments for the scientists who do. At the very least, through a sealed-culture system, Potter has devised a way to get fewer moldy neurons.
Of course, Caltech isnt terribly far from Hollywood. Brains in dishes controlling computer-simulated bodies? He may also have just created the plot for the next Keanu Reeves movie.
For more information on the work of Drs. Potter and DeMarse, see www.caltech.edu ~pinelabPotterGroup.htm.
Get the ICYMI: Today's Top Stories Newsletter Our daily newsletter delivers quick clicks to keep you in the know
Catch up on the day's news and stay informed with our daily digest of the most popular news, music, food and arts stories in Los Angeles, delivered to your inbox Monday through Friday.